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Voluc

The Warlock Knight

Archetype: Melee Attack Speed Bruiser

Recommended Role: Hunter, Gladiator

Price: 1800 or 685

HEALTH525 (+78) HEALTH REGEN8 (+0.5)
BASIC ATTACK63 (+2.7) ATTACK SPEED1.5 (+3.0%)
ATTACK RANGE130 MOVE SPEED395
ARMOR21 (+3.3) MAGIC RESIST33 (+1.0)
ATTACK HASTE RATIO1.0 SPELL HASTE RATIO0.2
ATTACK POWER RATIO1.0
Passive
Pure Shaper - Mark of Consumption
Voluc may cast his abilities freely. Whenever Voluc deals damage with an ability to a target he applies a Mark of Consumption, causing them to take 3% (+0.015) of their maximum health as magical damage over 2 seconds. Voluc is healed an amount equal to 50% of the damage dealt. Damage against non-Shaper is reduced to 1.5% (+0.0075) of their maximum Health.
Q
Sentinel Strike
Voluc fills his blade with baleful energy, causing his next basic attack within 6 seconds to deal 40 / 75 / 110 / 145 / 180 (+0.7) magical damage to his target and every enemy in an arc in front of him.

Basic attacks against Shapers reduce the cooldown of Sentinel Strike by 2 seconds.
Cost:
Range: N/A
Cooldown: 10 / 9 / 8 / 7 / 6
Close
W
Curse of Weakness
Voluc cuts a path towards target enemy with a shockwave, dealing 30 / 45 / 60 / 75 / 90 (+0.3) magical damage to each enemy it passes through, reducing the primary target's Movement Speed by 40 / 45 / 50 / 55 / 60 % for 4 seconds and the secondary targets' by 19 / 23 / 27 / 31 / 35 % for 2 seconds.

Curse of Weakness marks the primary target for 3 seconds. Voluc's next basic attack against the marked enemy deals 50 / 75 / 100 / 125 / 150 (+0.5) bonus magical damage.
Cost:
Range: 575
Cooldown: 14 / 13 / 12 / 11 / 10
Close
E
Devour
Voluc howls with rage, dealing 55 / 95 / 135 / 175 / 215 (+0.6) magical damage to all enemies in an arc. Voluc gains 1 stack of Vengeance for each enemy hit (2 from shapers), which increases Voluc's Haste by 5 / 7.5 / 10 / 12.5 / 15 per stack and lasts 4 seconds (maximum 4 stacks.)
Cost:
Range: 540
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Close
R
Damnation
Voluc creates a vortex of blight around him, dealing 175 / 300 / 425 (+1.0) magical damage over 4 seconds to all nearby enemies. Voluc gains 25 / 50 / 75% bonus lifedrain for the duration.
Cost:
Range: 400
Cooldown: 100 / 90 / 80
Close
Displaying guides 1 - 11 of 11 guides, sorted by votes. More sorting options coming soon.

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Voluc, the NotSoScotia way.
Author: NotSoScotia

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Climb The Ranks
Author: GLG_RED

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You Can't Kill Voluc
Author: stavroos500

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Patch 37 (October 21, 2014)

  • Curse of Weakness (W)
    • The initial base damage of this ability has been reduced to 30/45/60/75/90, down from 30/55/80/105/130.
  • Devour (E)
    • The base damage of this ability has been reduced to 55/95/135/175/215, down from 55/100/145/190/235.
  • Damnation(R)
    • The base damage of this ability has been reduced to 175/300/425, down from 200/325/450.

Patch 37 (October 21, 2014)

  • Sentinel Strike (Q)
    • Fixed a bug where activating this ability would reset Voluc's basic attack cooldown but not cleave correctly.

Patch 35 (September 11, 2014)

  • Curse of Weakness (W)
    • The base damage of this ability has been reduced to 30/55/80/105/130, down from 35/60/85/110/135.
  • Damnation (R)
    • The based damage of this ability has been reduced to 200/325/450, down from 200/350/500.

Closed Beta: Patch 34 (August 19th, 2014)

  • Mark of Consumption (Passive)
    • Voluc will now only heal for 50% of the damage dealt by this passive, down from 100%.
  • Sentinel Strike (Q)
    • The base damage of this ability has been reduced to 40/75/110/145/180, down from 50/85/120/155/190.
    • The cooldown reduction component of this ability versus non-Shaper enemies has been removed.
  • Devour (E)
    • The Haste granted by this ability per target struck has been reduced to 5/7.5/10/12.5/15, down from 9/13/17/21/25.

Closed Beta: Patch 33 (July 29th, 2014)

  • Voluc now has a passive:
    • Mark of Consumption - Whenever Voluc deals damage with an ability to a target he applies a Mark of Consumption, causing them to take 3% (+1.5% per 100 Power) of their maximum health as magical damage over 2 seconds. Voluc is healed an amount equal to the damage dealt. Damage against non-Shaper is reduced to 1.5% (+0.75% per 100 Power) of their maximum Health.
  • Sentinel Strike (Q)
    • Basic attacks against non-Shapers now reduce the cooldown of this ability by 0.25 seconds, down from 0.33 seconds.
  • Curse of Weakness (W)
    • The passive Lifedrain granted by this ability has been removed.
  • Devour (E)
    • The base damage of this ability has been reduced to 55/100/145/190/235, down from 60/105/150/195/240.
  • Damnation (R)
    • The base damage of this ability has been adjusted to 200/350/500 over 4 seconds, from 280/360/440.

Closed Beta: Patch 32.1 (July 17th, 2014)

  • Base Stats
    • Base Health has been reduced to 525, down from 540.
    • Base health per level has been reduced to 78, down from 84.
  • Curse of Weakness (W)
    • The initial damage of this ability has been reduced to 35/60/85/110/135, down from 35/65/95/125/155.
    • The damage dealt by this ability upon triggering the mark has been reduced to 50/75/100/125/150, down from 55/85/115/145/175.

Closed Beta: Patch 32 (July 9th, 2014)

  • Sentinel Strike (Q)
    • Fixed a bug where this ability would sometimes fail to reset Voluc's basic attack cooldown.
    • Fixed a bug where this ability would sometimes cause an overlay animation error where he would display an improper animation during the basic attack.

Closed Beta: Patch 31 (June 17th, 2014)

  • Devour (E)
    • This ability now has a 0.15 second cast time.
    • The damage of this ability has been reduced to 50/105/150/195/240, down from 65/110/155/200/245.

Closed Beta: Patch 29 (May 5th, 2014)

  • Sentinel Strike (Q)
    • The damage of this ability has been reduced to 50/85/120/155/190, down from 60/95/130/165/200.
  • Curse of Weakness (W)
    • The initial base damage of this ability has been reduced to 35/65/95/125/155, down from 40/70/100/130/160.

Closed Beta: Patch 28 (April 8, 2014)

  • Sentinel Strike (Q)
    • The base damage of this ability has been changed to 60/95/130/165/200, from 55/95/135/175/215.
    • The Power ratio of this ability has been reduced to 0.7, down from 0.8.
  • Curse of Weakness (W)
    • Fixed a bug where the debuff visual effect would sometimes fail to display on the affected target.

Closed Beta: Patch 27 (March 17, 2014)

  • Curse of Weakness (W)
    • The base damage dealt by damaging an enemy marked with this ability has been reduced to 55/85/115/145/175, down from 55/90/125/160/195.
  • Damnation (R)
    • The passive Lifedrain percentage granted by this ability has been reduced to 25/50/75%, down from 50/75/100%.

Closed Beta: Patch 26 (Feb 24, 2014)

  • Sentinel Strike (Q)
    • The Power ratio of this ability has been reduced to 0.8, down from 1.2.
  • Curse of Weakness (W)
    • The displayed range of this ability has been updated to 575, from previous value of 625.
    • The Power ratio of this ability has been reduced to 0.3, down from 0.4.
    • The Power ratio of the mark triggered upon basic damaging a marked enemy has been reduced to 0.5, down from 0.7.
  • Devour (E)
    • The displayed range of this ability has been updated to 540, from previous value of 600.
  • Damnation (R)
    • The displayed range of this ability has been updated to 400, from previous value of 450.
    • The Power ratio for this ability has been reduced to 1.0, down from 1.2.
    • The cooldown of this ability has been reduced to 100/90/80, down from 120/110/100.
    • This ability no longer heals Voluc for the amount of damage it deals. Instead, Voluc will now be granted 50/75/100% bonus Lifedrain for the duration.

Closed Beta: Patch 13 (October 13, 2013)

  • Curse of Weakness (W)
    • The damage this ability inflicts when Voluc triggers the marked target has been reduced to 55/90/125/160/195, down from 65/100/135/170/205.

Closed Beta: Patch 8 (August 09, 2013)

  • Sentinel Strike (Q)
    • The cleave component of this ability now no longer grants an additional 40 range to Voluc's basic attack.

Closed Beta: Patch 7 (August 02, 2013)

  • Basic attack range increased to 170, up from 130.
  • Sentinel Strike (Q)
    • This ability will now have it's cooldown reduced by 0.33 seconds per basic attack against non-shapers, in addition to it's reduction of 2 seconds per basic attack against Shapers.

Closed Beta: Patch 3 (June 21, 2013)

  • Sentinel Strike (Q)
    • Cleave damage adjusted to 55/95/135/175/215 from 70/105/140/175/210. Sentinel Strike will now have it's cooldown decreased by 2 seconds when Voluc hits an enemy Shaper with a basic attack, up from a 1 second decrease in cooldown.
  • Curse of Weakness (W)
    • The projectile speed on Curse of Weakness has been increased by 50%. The major slow on Curse of Weakness has been increased to 40/45/50/55/60%, up from 35/40/45/50/55%. The duration of the minor slow of Curse of Weakness has been increased to 4 seconds, up from 3 seconds. The duration of the minor slow component of Curse of Weakness has been increased to 2 seconds, up from 1.5 seconds.
  • Devour (E)
    • Area of effect damage adjusted to 65/110/155/200/245 from 75/115/155/195/235.

Closed Beta: Patch 1 (June 06, 2013)

  • Sentinel Strike (Q)
    • Activating Sentinel Strike while auto-attacking before the hit connects will now instantly reset Voluc's auto attack animation and cause his next strike to cleave. We have also fixed a bug where Sentinel Strike was not receiving increased base damage at higher ranks.
  • Curse of Weakness (W)
    • Fixed a bug where Curse of Weakness was not receiving increased base damage at higher ranks.

      Developer Notes - We felt that Voluc's jungle clear speed was a bit too fast. The below changes should bring him in line with other junglers without hurting his teamfighting ability.

  • Devour (E)
    • Haste bonus adjusted to 9/13/17/21/25 from 8/13/18/23/28. Additionally, the haste bonus now only stacks 4 times, down from 5. This results in the maximum haste received from the ability to be adjusted to 36/52/68/84/100, down from 40/65/90/115/140.
Arch-Sentinel Jeronym Voluc
Age: 47
Place of Birth: Varden, Queendom of Falkrent
Vitality: Consumption


Spirit of Will, bless me.

Spirit of Abstinence, bless me.

Spirit of Clarity, bless me.

It's hard to keep it leashed while awake. I can't control it at all while I sleep. I've tried staying awake. I've bruised my knuckles punching trees. I drew blood biting my hands. Hoping, praying pain would keep me from sleep. It worked but briefly. I'd snap awake to find the light had shifted, and ring of dead animals around me.

I've gone deep into the woods, damning myself further with every step, profaning this holy ground with my unclean feet. But I don't dare venture beyond the depths of the Heart, where men might come upon me. I imagine what might happen if my wife came looking for me. If my little girl saw me asleep in the grass, surrounded by a fall of dead sparrows. If she ran up to hug me...

I wonder if they still look for me. Oh, I pray they don't. I hope they're heartbroken, lighting candles in my name. I hope they've given up on ever seeing me again.

All night, I feel the malignant, restless turnings of the Spirit in my gut. It WANTS. Oh, how it WANTS. It feels my desire to see Lizabet and Kastanie. It tempts me with it. Twists my thoughts with excuses. I could just look on them from a distance. I could travel well clear of roads. I could abandon my name, so they don't hear fresh word of me. I could, I could, I could...

It doesn't speak - not in any way I recognize. But I can tell its raw, desperate cravings from my own. So far, at least.

Spirit of Will, bless me.

Spirit of Abstinence, bless me.

Spirit of Clarity, bless me.

I am in hell.
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