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Vex

The Beast

Archetype: Ranged Carry

Recommended Role: Gladiator

Price: 1800

HEALTH520 (+77) HEALTH REGEN5 (+0.6)
BASIC ATTACK58 (+2.2) ATTACK SPEED1.4 (+2.4%)
ATTACK RANGE550 MOVE SPEED370
ARMOR16 (+3.0) MAGIC RESIST33 (+0)
ATTACK HASTE RATIO1.0 SPELL HASTE RATIO0.15
ATTACK POWER RATIO1.0
Passive
Pure Shaper
Vex may cast his abilities freely.
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Q
Skewer
Vex summons a wave of spikes that rips through the ground, dealing 60 / 95 / 130 / 165 / 200 (+0.5) physical damage to each enemy it passes through. Enemies with impaired movement are skewered by the spines, reducing their Armor by 15 % for 5 seconds.
Range: 950
Cooldown: 12 / 11 / 10 / 9 / 8
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W
Grievous Wounds
Passive: Vex's every third basic attack will be a Greivous attack, dealing bonus magical damage equal to 3 / 3.5 / 4 / 4.5 / 5 % (+0.3 %) of the target's maximum Health (maximum 60 / 75 / 90 / 105 / 120 to minions and creatures.) This passive is disabled while Grievous Wounds is on cooldown.

Active: For 8 seconds, all of Vex's basic attacks are Greivous attacks.
Range: N/A
Cooldown: 20 / 19 / 18 / 17 / 16
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E
Jagged Volley
Vex launches the spikes on his back in a high arc towards the targeted area, dealing 50 / 85 / 120 / 155 / 190 (+0.3) physical damage to enemies they strike. The spikes remain stuck in the ground for 4 seconds, reducing the Movement Speed of enemies in the area by 30 / 35 / 40 / 45 / 50 %.
Range: 900
Cooldown: 12 / 11 / 10 / 9 / 8
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R
Splintering Spines
Vex fires Splintering Spines with his basic attacks for 8 seconds. Splintering Spines have 30 / 45 / 60 additional Base Attack Damage, 20% increased attack range and shatter on the primary target, dealing 65 % of their total damage as physical damage to enemies in an arc behind the primary target.
Range: 500
Cooldown: 100 / 90 / 80
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Starting Items

Core

Offensive

Defensive

Displaying guides 1 - 2 of 2 guides, sorted by votes. More sorting options coming soon.
Vex for newbies like me :D
Author: FluxCannon

1 votes

1 votes

Squirrels?!
Author: Volktron

1 votes

3 votes

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