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Vex

The Beast

Archetype: Ranged Carry

Recommended Role: Gladiator

Price: 1800 or 685

HEALTH520 (+77) HEALTH REGEN5 (+0.6)
BASIC ATTACK58 (+2.2) ATTACK SPEED1.4 (+2.4%)
ATTACK RANGE550 MOVE SPEED370
ARMOR16 (+3.0) MAGIC RESIST33 (+0)
ATTACK HASTE RATIO1.0 SPELL HASTE RATIO0.15
ATTACK POWER RATIO1.0
Passive
Pure Shaper
Vex may cast his abilities freely.
Q
Skewer
Vex summons a wave of spikes that rips through the ground, dealing 60 / 95 / 130 / 165 / 200 (+0.5) physical damage to each enemy it passes through. Enemies with impaired movement are skewered by the spines, reducing their Armor by 15 % for 5 seconds.
Cost:
Range: 950
Cooldown: 12 / 11 / 10 / 9 / 8
Close
W
Grievous Wounds
Passive: Vex's every third basic attack will be a Greivous attack, dealing bonus magical damage equal to 3 / 3.5 / 4 / 4.5 / 5 % (+0.02 %) of the target's maximum Health (maximum 60 / 75 / 90 / 105 / 120 to minions and creatures.) This passive is disabled while Grievous Wounds is on cooldown.

Active: For 8 seconds, all of Vex's basic attacks are Greivous attacks.
Cost:
Range: N/A
Cooldown: 20 / 19 / 18 / 17 / 16
Close
E
Jagged Volley
Vex launches the spikes on his back in a high arc towards the targeted area, dealing 50 / 85 / 120 / 155 / 190 (+0.3) physical damage to enemies they strike. The spikes remain stuck in the ground for 4 seconds, reducing the Movement Speed of enemies in the area by 30 / 35 / 40 / 45 / 50 %.
Cost:
Range: 900
Cooldown: 12 / 11 / 10 / 9 / 8
Close
R
Splintering Spines
Vex fires Splintering Spines with his basic attacks for 8 seconds. Splintering Spines have 30 / 45 / 60 additional Base Attack Damage, 20% increased attack range and shatter on the primary target, dealing 65 % of their total damage as physical damage to enemies in an arc behind the primary target.
Cost:
Range: 500
Cooldown: 100 / 90 / 80
Close
Displaying guides 1 - 12 of 12 guides, sorted by votes. More sorting options coming soon.
Rub Vex's Tummy?
Author: HxPrototype

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Vex Carry Guide
Author: Poetanky

0 votes

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Vex The Dps Monster
Author: darkjesse413

0 votes

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The Walking Shredder
Author: NyxOcelot

0 votes

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A Guide To Lategame : Vex Guide
Author: TheLostStudent

0 votes

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0 votes

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Vex Build
Author: MoyaTheSmuggler

0 votes

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Vex for newbies like me :D
Author: FluxCannon

0 votes

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Max haste - on hit vex
Author: BestKelHonduras

0 votes

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Team Shredder Vex
Author: OminousZenith

0 votes

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How I play Vex.
Author: Froggageddon

0 votes

0 votes

Patch 37 (October 21, 2014)

  • Skewer (Q)
    • This ability will now cast slightly faster to be more in line with the animation.

Closed Beta: Patch 27 (March 17, 2014)

  • Grievous Wounds (W)
    • Fixed a bug where the magical damage done by this ability would not proc generic non-basic/non-ability specific damage triggers, such as Judgement's Magic Shred or Will Thief's Magic Resistance steal.

Closed Beta: Patch 26 (Feb 24, 2014)

  • Skewer (Q)
    • The displayed range of this ability has been updated to 950, from previous value of 1000.
  • Jagged Volley (E)
    • The range of this ability has been increased by 11%.
  • Splinter Spines (R)
    • The displayed range of this ability has been updated to 500, from previous value of 550.

Closed Beta: Patch 23 (Jan 21, 2014)

  • Jagged Volley (E)
    • The slow applied by this ability has been increased to 30/35/40/45/50%, up from 20/25/30/35/40%.
  • Splintering Spines (R)
    • This ability now grants Vex 20% increased basic attack range for the duration of the ability.

Closed Beta: Patch 17 (November 7, 2013)

  • Jagged Volley (E)
    • The cooldown of this ability has been reduced to 12/11/10/9/8, down from 14/13/12/11/10.

Closed Beta: Patch 16 (Oct 31, 2013)

  • Fixed a bug that was causing visuals to hitch slightly when using Jagged Volley (E).

Closed Beta: Patch 15 (October 22, 2013)

  • Recommended items have been updated.
  • Grievous Wounds (W)
    • The base percentage max health damage of this ability has been increased to 3/3.5/4/4.5/5%, up from 2/2.5/3/3.5/4%.
    • The duration of this ability when activated has been increased to 8 seconds, up from 7.
  • Jagged Volley (E)
    • The cooldown of this ability has been reduced to 14/13/12/11/10 seconds, down from 18/16/15/12/10.
  • Splintering Spines (R)
    • The tooltip for this ability has been updated to show the exact amount of damage the splash of this ability will do, rather than displaying it only as a percentage of your attack damage.
    • The duration of this ability when activated has been increased to 8 seconds, up from 7.

Closed Beta: Patch 14 (October 16, 2013)

  • Updated ability icons for Vex.
Vitality Experiment IV
Age:
4
Place of Birth: Myella Woodlands
Vitality: Pain


Language Development Log

Mai 4th, 1543

(growling, snarling)

Mai 10th, 1543

(growling) pain (snarling) hate (growling)

Mai 13th, 1543

(snarling) Sssstay there. (growl) N-no touch. K-k-kill. (snarl)

Mai 16th, 1543

(growl) Always hurting. No touch you. (snarl)

Mai 19th 1543

(growl) Why you hurt? Nothing done. Always here. Only have know of here. Done bad hurting before knowing?

What do this call this? You is Mm -Massster. What calls this?

Vie- Vie- Vitality. Speriment. F-four. Vex.

Mai 22nd, 1543

How Vex feels? Like hurting all over. Hard heavy things inside. Hurt when moving. Hurt when breathing. Insides always crushing.

No more hurting. Always hurting. Vex want die.

Didn't ask for talking. Don't understand. Don't remember. Others like Vex not talk. Others like Master not hear. Who talks to Vex?

Master not talk to Vex. Master just asks, asks. How feel. Move this. Clench that. Not talk.

Mai 25th, 1543

Vex sees Master's not-talked thinking.

Vex no dies. Master holds and hurts. Opens flesh with cold bright fire-sticks. Stews Vex's insides around. Stews twitch-things in the head for talk nice. Vex juices come out all over. But no dies. Vex eats, it all closes. Hurts. But no kill.

Master made Vex no dies. Master no kill - can't kill.

Vex forget knowing pain, Vex do whatever.

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