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Desecrator

The Bane of Maridia

Archetype: Melee Tank

Recommended Role: Tactician, Hunter

Price: 1800 or 685

HEALTH530 (+78) HEALTH REGEN8 (+0.55)
BASIC ATTACK61 (+2.85) ATTACK SPEED1.5 (+2.4%)
ATTACK RANGE130 MOVE SPEED385
ARMOR20 (+3.1) MAGIC RESIST33 (+1.0)
ATTACK HASTE RATIO0.5 SPELL HASTE RATIO0.5
ATTACK POWER RATIO0.8
Passive
Pure Shaper - Mindrot
Desecrator may cast his abilities freely.

Passive: Desecrator's basic attacks stupefy the target, dealing 12 (+3 / level) (+0.5) bonus magical damage and silencing them for 0.75 seconds. This ability cannot affect the same target more than once every 5 seconds, and deals double damage to minions, monsters and workers.
Q
Forgotten Tombs
Desecrator calls forth a massive tombstone in front of him, dealing 90 / 140 / 190 / 240 / 290 (+0.9) magical damage. 6 additional tombstones spring forth in a line, each dealing 55 / 95 / 135/ 175 / 215 (+0.4) magical damage. Enemies hit by tombstones are launched airborne for 0.75 seconds.
Cost:
Range: 985 (380 width)
Cooldown: 13 / 12.5 / 12 / 11.5 / 11
Close
W
Chilling Presence
Desecrator projects a wave of dread, reducing the Movement and Attack Speed of nearby enemies by 15% / 20% / 25% / 30% / 35% for 2 seconds.
Cost:
Range: 450 radius
Cooldown: 10 / 10 / 10 / 10 / 10
Close
E
Desecrated Ground
Desecrator awakens the dead in an area after a brief delay, dealing 75 / 115 / 155 / 195 / 235 (+0.7) magical damage to each enemy in the area and rooting them for 1 seconds. The dead persist for 3 seconds, reducing the Movement Speed of enemies in the area by 30%.
Cost:
Range: 760 (228 radius)
Cooldown: 12 / 12 / 12 / 12 / 12
Close
R
Deathfog
Multi-Cast: Desecrator launches a corpse that releases deadly miasma where it lands. Enemies in the cloud take magical damage equal to 3% / 5% / 7% (+0.016%) of their maximum Health each second (maximum 125 / 200 / 275 damage against minions and creatures).

Desecrator may cast Deathfog up to 3 times within 15 seconds, and each cloud lasts for 8 seconds. Damage from multiple clouds do not stack.
Cost:
Range: 1700 (304 radius)
Cooldown: 120 / 110 / 100
Close
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Patch 36 (September 30, 2014)

  • Death Fog (R)
    • Fixed a bug where Desecrator and Forgefire Desecrator had a low chance of not displaying this ability's animation.

Closed Beta: Patch 34 (August 19th, 2014)

  • Desecrator now has a passive:
    • Desecrator's basic attacks stupefy the target, dealing damage and silencing them for 0.75 seconds. The damage is doubled against non-Shapers. This effect has a 5 second per-target cooldown.
  • Chilling Presence (W)
    • The passive silence on this ability has been removed.

Closed Beta: Patch 32 (July 9th, 2014)

  • Death Fog (R)
    • Fixed a bug where if the player attempted to reactivate this ability too quickly, the 2nd activation would get prematurely cancelled.

Closed Beta: Patch 31 (June 17th, 2014)

  • Forgotten Tombs (Q)
    • The cooldown of this ability has been increased to 13/12.5/12/11.5/11, up from 12/11.5/11/10.5/10.
  • Death Fog
    • Fixed a bug where if this ability was interrupted during one of its activations, the rest of the activations would be lost.

Closed Beta: Patch 30 (May 27th, 2014)

  • Forgotten Tombs (Q)
    • Updated the hit box on this ability to more accurately reflect the animation.

Closed Beta: Patch 29 (May 5th, 2014)

  • Forgotten Tombs (Q)
    • The cooldown of this ability has been reduced to 12/11.5/11/10.5/10, down from 13/12.5/12/11.5/11.
    • Fixed a bug which was allowing enemy Shapers to walk through this ability without being knocked up or damaged.

Closed Beta: Patch 26 (Feb 24, 2014)

  • Forgotten Tombs (Q)
    • The displayed range of this ability has been updated to 985, from previous value of 1100.
    • The Power ratio of this ability has been reduced to 0.4, down from 0.6.
  • Chilling Presence (W)
    • The displayed range of this ability has been updated to 450, from previous value of 500.
  • Desecrated Ground (E)
    • The displayed range of this ability has been updated to 760, from previous value of 850.
  • Deathfog (R)
    • The displayed range of this ability has been updated to 1700, from previous value of 1900.

Closed Beta: Patch 15 (October 22, 2013)

  • Desecrated Ground (E)
    • The cooldown of this ability has been changed to 12 seconds at all ranks, from 14/13/12/11/10.
    • The range of this ability has been reduced to 850, down from 900.
    • The damage of this ability has been adjusted to 75/115/155/195/235, from 70/115/160/205/250.
  • Death Fog (R)
    • The cooldown of this ultimate ability has been increased to 120/110/100, up from 100/90/80.

Closed Beta: Patch 13 (October 13, 2013)

  • Desecrated Ground (E)
    • The root duration of this spell has been reduced to 1 second, down from 1.25 seconds.

Closed Beta: Patch 10 (August 23, 2013)

  • The Haste ratio on all of Desecrator's abilities have been reduced to 0.5, down from 0.6.
  • Forgotten Tombs (Q)
    • The base damage of this ability has been reduced to 55/95/135/175/215, down from 60/105/150/195/235.
    • The base damage of the first gravestone has been reduced to 90/140/190/240/290, down from 95/150/205/260/315.
    • The power ratio of the first gravestone has been reduced to 0.9, down from 1.0.
  • Chilling Presence (W)
    • The slow duration of this ability has been reduced to 2 seconds, down from 3 seconds.
    • The tooltip of this ability has been updated to specify that the silence and extra damage apply only to the primary target, and thus do not get propagated by the item Fate.

Closed Beta: Patch 8 (August 09, 2013)

Developer Note: We neglected to include a base damage increase of Death Fog (R) administered in last week's patch. Last week's patch notes have been edited to now include this change, and the change has been reiterated below. The removal of the magic resistance shred component of Desecrator's ultimate was intended to reduce the free damage he provided to his team; however, we did not want to lower the personal damage of his ultimate. To keep his ultimate's damage output at the same relative value it was before, we have increased its base damage to compensate for the removal of the MR shred.
  • Desecrated Grounds (E)
    • The base damage of this ability has been reduced to 75/125/175/225/275, down from 80/130/180/230/280.
    • The root duration of this ability has been reduced to 1.25 seconds, down from 1.5 seconds.
    • The persistent zone slow of this ability has been reduced to 30%, down from 35%.
  • Death Fog (R)
    • The percentage of max health damage component of this ability has been increased to 3/5/7%, up from 2.5/4.5/6.5%.

Closed Beta: Patch 7 (August 02, 2013)

  • Basic attack range increased to 130, up from 95.
  • Chilling Presence (W)
    • The additional magic damage that this ability dealt with each basic attack that the Desecrator inflicted has been adjusted to 20/30/40/50/60, from 15/35/55/75
  • Desecrated Ground (E)
    • The base damage of this ability has been reduced to 80/130/180/230/280, down from 80/135/190/245/300.
  • Death Fog (R)
    • Removed the Magic Resist shred of this ability. The percentage of max health damage component of this ability has been increased to 3/5/7%, up from 2.5/4.5/6.5%.

Closed Beta: Patch 5 (July 18, 2013)

  • Forgotten Tombs (Q)
    • The cooldown of this ability has been increased to 13/12.5/12/11.5/11, up from 13/12/11/10/9.

Closed Beta: Patch 3 (June 21, 2013)

Developer Note: These changes are aimed at addressing the amount of gameplay power The Desecrator derives from percentage area of effect changes which are extremely impactful, but hard to notice.
  • Chilling Presence (W)
    • Attack speed slow has been reduced to 15/20/25/30/35%, down from 25/30/35/40/45%. Basic attack silence duration reduced to 0.75 seconds, down from 1 second.
  • Deathfog (R)
    • The Magic Resist shred of Death Fog has been reduced to 20% at all ranks, down from 20/25/30%.
"The Desecrator"
true name unknown

Age: Unknown (Deceased)
Place of Birth: Unknown
Vitality: Decay


I suppose one could dig into my past - pardon the crude pun. But what would you find? The truth? No. Merely the petty calumnies of lesser intellects. The jealous mutterings of men who would have gladly followed the path I forged, had they the talent to replicate my results. You know the axiom that history is written by the victors? If I were the victor of my own tale, would I be magically bound within a sepulcher?

At any rate, such details are unimportant. The dry facts of a man's past are black points on a white sheet. You cannot assemble a color portrait from them.

I will inform you of the items that are truly important to understand the man... or the former man, if you prefer.

I am an artist. I am an explorer. I seek to improve the natural beauties that I discover. I refuse to restrict my palette to the drab, unimaginative colors used by other men. And my canvas is the mortal form.

The corpus, the body. Oh, it's a miracle to be sure. So many moving parts. Such breathtaking symmetries and elegant coincidences of design. But so many inefficiencies as well! So many systems left on the tantalizing precipice of genius. So many details waiting to be improved by a man of vision with a skilled hand. And, yes, improved by a bit of stitching and a touch of Vitality Shaping.

Mine is not a calling for one unduly burdened with a surfeit of morality. It demands an intellect capable of cool, unbiased, unsympathetic assessment and experimentation.
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