Vim Efficiency ModelDue to varying degrees of slot efficiency, complicated passives and the diminishing returns of pure stats in Dawngate, it is impossible to build a perfectly accurate model of vim efficiency. Our vim efficiency (VE) model was created using both the in-game vim prices and the loadout editor. When items with pure stats were not available, we leveraged the loadout editor to estimate the VE of a particular stat. Since each spark is guaranteed to fill a single slot in a spirit stone, we can use common values like Power to generate the vim worth of other stats.
The concept of slot efficiency might seem foreign, since each item can only take up a single slot. However, since items contain varying degrees of vim investment, we define slot efficiency as the number of raw vim/stats you can fit into an item. For example: an advanced item might be incredibly vim efficient for the stats it gives, but will always give less total stats than its legendary upgrade. In situations like these, it is a smarter choice to stop upgrading the item at the Advanced tier until you run out of slots to maximize your vim and slot efficiency.
Pure Stat Efficiency
One attribute seen throughout Dawngate is diminishing returns when stacking raw values. For example: items that give only a single stat are generally less vim efficient than items that consist of multiple stats. Similarly, in the Loadout system, you can see diminished returns when stacking spirit stones and sparks of the same type. Waystone's design philosophies reward well-rounded builds and discourage going all-in with a particular stat.
Many items with powerful passive effects will be accompanied with lower values of stat efficiency. This is especially true with support-based items. The charts below calculate the vim efficiency of items prior to the inclusion of their passives. In general, the stronger that a passive is, the more vim it will represent in the item's total price.
Estimated Vim Efficiency (VE) Values
- Power: Calculated from the Supremacy item (3000 vim / 90 power = 33.33 VE)
- Haste: Calculated from Time (460 vim / 20 haste = 23 VE)
- Life Drain: Estimated from Consumption, subtracting the cost of the power portion. (500 vim / 10% lifedrain = 50 VE)
- Armor: Estimated from Desire after subtracting Lifedrain and Power. (766.7 vim / 30 armor = 25.55 VE)
- Magic Resistance: Equivalent to armor, proven by Armor/Magic Resistance sparks in the loadout editor. (14.52 VE)
- Mastery: Estimated from Force after subtracting Power. (500 Vim / 10 Mastery = 50 VE)
- Penetration: Estimated from Aggression after subtracting Power. (500 vim / 15 Penetration = 33.34 VE)
- Movement Speed: Estimated from Motion after removing haste. (365 vim / 5% movement speed = 73 VE)
- Health: Estimated by comparing sparks with calculated VE of other attributes (2.63 VE)
- Health Regeneration: Estimated by comparing sparks with calculated VE of other attributes (19.48 VE)
Waystone Tuning Values
We were able to compare our vim efficiency model with the actual vim values assigned to base stats by Waystone:
|Stat||Estimated Vim/Stat||Waystone Vim/Stat|
|1 Health||2.63 Vim||2.6 Vim|
|1 Armor||25.55 Vim||18 Vim|
|1 Magic Resistance||25.55 Vim||18 Vim|
|1 Health Regen/5||19.46 Vim||20 Vim|
|1 Power||33.33 Vim||32.5 Vim|
|1 Haste||23 Vim||33 Vim|
|1 Defense Penetration||33.34 Vim||40 Vim|
|1 Mastery||50 Vim||55 Vim|
|1% Lifedrain||50 Vim||60 Vim|
|1% Movespeed||73 Vim||50 Vim|
Vim Efficiency Charts
The following values are the estimated vim efficiency of Dawngate's items using our Model. These values represent the item's efficiency before factoring in the item's passive. For example, Growth is very vim/stat efficient as it does not contain a passive. Furor's base stats are very inefficient for its cost, as it relies on an extremely strong passive worth approximately 1700 vim.
|Item||Item Cost (Vim)||Est Passive Cost||Waystone's Passive Cost||Passive Premium|