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Item Store Simulator
Basic Items
Advanced Items
Legendary Items
Life 420
Resilience 380
Will 350
Power 375
Time 460
Hunger 420
Itempalooza

Consumables

UNIQUE ACTIVE:
Increases Maximum Health by 135 for 120 seconds. In addition you regain 0.6% of your Maximum Health per second while in combat. This effect persists through death.

ACTIVE:
Heal for 150 Health over 15 seconds.

UNIQUE ACTIVE:
Increases Power by 15 and Haste by 25 for 120 seconds. This effect persists through death.

UNIQUE ACTIVE:
Allows you to sense the presence of nearby enemy Shapers for 240 seconds. The eye will shift from blue to yellow to red as enemies draw closer. This effect persists through death.

Basic Items

Hunger

COST: 460

BUILDS INTO

+5 Power

Stackable Passive - Life Leech:
Dealing damage causes you to restore 5 Health. The amount healed is doubled against shapers. This effect has a 0.5 second cooldown.

Life

COST: 420

BUILDS INTO

+120 Health
+10 Health Regeneration

Stackable Passive - Consume I:
When a nearby enemy dies there is a 33% chance that you will be healed for 3 Health. The amount healed is doubled for melee shapers.

Power

COST: 375

BUILDS INTO

+10 Power

Resilience

COST: 380

BUILDS INTO

+18 Armor

Stackable Passive - Toughness I:
Reduces the damage taken from basic attacks by 3. The reduction is doubled against shapers. Every stack after the first is only 50% as effective as the last.

Time

COST: 460

BUILDS INTO

+20 Haste

Will

COST: 340

BUILDS INTO

+20 Magic Resistance

Stackable Passive - Void: Attempts to reduce any magical damage taken by 10%. The amount of magical damage reduced cannot exceed 10 damage. When stacked, the reduction for every Void beyond the first is only 50% as effective as the previous stack.

Advanced Items

Vigor

COST: 1500

BUILDS FROM

BUILDS INTO

+450 Health

Stackable Passive - Consume II:
When a nearby enemy dies there is a 66% chance that you will be healed for 7 Health. The amount healed is doubled for melee shapers.

Purity

COST: 1150

BUILDS FROM

BUILDS INTO

+250 Health

Stackable Passive - Transfusion:
You transfuse the allied shaper with the lowest health percentage within 800 range, healing them for 30 Health. This effect has a 15 second cooldown.

Pride

COST: 1500

BUILDS FROM

BUILDS INTO

+265 Health
+30 Armor

Stackable Passive - Blaze:
Your basic attacks set the target ablaze, causing them to take 30 magical damage over 3 seconds, stacking up to 3 times.

Growth

COST: 1500

BUILDS FROM

BUILDS INTO

+210 Health
+25 Health Regeneration
+25 Haste

Form

COST: 1500

BUILDS FROM

BUILDS INTO

+40 Armor
+25 Power

Stackable Passive - Vanguard:
Your abilities will deal an additional damage equal to 10% of your Armor. This bonus is only 33% as effective for Damage Over Time abilities.

Integrity

COST: 1260

BUILDS FROM

BUILDS INTO

+60 Armor

Unique Passive - Toughness II:
Reduces the damage taken from basic attacks by 8%.

Discipline

COST: 1500

BUILDS FROM

BUILDS INTO

+40 Armor
+25 Haste

Stackable Passive - Inner Peace:
Dealing damage calms the target, reducing their Power by 10 for 3 seconds.

Resolve

COST: 1400

BUILDS FROM

BUILDS INTO

+40 Armor
+25 Magic Resistance

Stackable Passive - Shield Wall:
When you drop below 50% Health, you gain 35 Armor and 35 Magic Resistance for 4 seconds. This effect has a 30 second cooldown.

Conviction

COST: 1340

BUILDS FROM

BUILDS INTO

+200 Health
+40 Magic Resistance

Stackable Passive - Fervor:
Taking damage from an enemy shaper will cause you to regenerate 40 Health over 10 seconds.

Balance

COST: 1500

BUILDS FROM

BUILDS INTO

+30 Magic Resistance
+25 Power

Stackable Passive - Will Thief:
Dealing damage causes you to steal the target's Magic Resistance, reducing it by 3 and increasing yours by the same amount for 4 seconds. This effect stacks up to 5 times.

Freedom

COST: 1485

BUILDS FROM

BUILDS INTO

+25 Magic Resistance
+40 Haste

Stackable Passive - Tenacity:
Reduces the duration of all disabling effects except for suppression by 30%.

Might

COST: 1130

BUILDS FROM

BUILDS INTO

+150 Health
+20 Power

Unique Passive - Soul Collector:
Killing a minion, creature, or worker permanently grants 4 bonus Health and 0.5 bonus Power. The bonuses stack up to 30 times.

Command

COST: 1150

BUILDS FROM

BUILDS INTO

+30 Power

Stackable Passive - Surge:
Using an ability grants you 10% increased Power for 4 seconds. This effect has a 2 second cooldown.

Aggression

COST: 1500

BUILDS FROM

BUILDS INTO

+30 Power
+15 Defense Penetration

Control

COST: 1300

BUILDS FROM

BUILDS INTO

+30 Power

Unique Passive - Frost I:
Dealing damage will slow the target for 1 second based on the type of attack used.

Ranged basic attacks: 12.5%
Melee basic attacks: 20%
Single Target Abilities: 17.5%
AoE and DoT Abilities: 7.5%

Force

COST: 1500

BUILDS FROM

BUILDS INTO

+30 Power
+10 Mastery

Motion

COST: 1055

BUILDS FROM

BUILDS INTO

+30 Haste
+5% Movement Speed

Abolition

COST: 1500

BUILDS FROM

BUILDS INTO

+20 Power
+25 Haste

Stackable Passive - Precision:
Your basic attacks deal an additional 20 bonus physical damage.

Inspiration

COST: 1120

BUILDS FROM

BUILDS INTO

+30 Haste

Stackable Passive - Brilliance:
Your spellbook spells have 10% cooldown reduction.

Clarity

COST: 900

BUILDS FROM

BUILDS INTO

+30 Haste

Energy

COST: 1500

BUILDS FROM

BUILDS INTO

+20 Haste
+10 Mastery

Stackable Passive - Shock:
Whenever you deal damage to an enemy, you also zap them for an additional 20(+50% of bonus Power) magical damage. This effect has a 10 second cooldown.

Desire

COST: 1200

BUILDS FROM

BUILDS INTO

+25 Armor
+10 Power
+8% Lifedrain

Consumption

COST: 1500

BUILDS FROM

BUILDS INTO

+35 Power
+10% Lifedrain

Legendary Items

Prosperity

COST: 3000

BUILDS FROM

+400 Health
+20 Armor
+15 Magic Resistance

Stackable Passive - Consume III:
When a nearby enemy dies there is a 100% chance that you will be healed for 12 Health. The amount healed is doubled for melee shapers.

Unique Passive - Endless Bounty:
Every 60 seconds, you gain 15 Health, 2 Armor, and 1.5 Magic Resistance. These bonuses stack up to 10 times.

Defiance

COST: 3000

BUILDS FROM

+800 Health

Stackable Passive - Consume III:
When a nearby enemy dies there is a 100% chance that you will be healed for 12 Health. The amount healed is doubled for melee shapers.

Unique Passive - Cornered Beast:
When you drop below 25% Health all of your non-ultimate abilities have their cooldowns reset and as long as you remain below 25% Health you gain 50% cooldown reduction.

Rampancy

COST: 3000

BUILDS FROM

+650 Health

Stackable Passive - Consume III:
When a nearby enemy dies there is a 100% chance that you will be healed for 12 Health. The amount healed is doubled for melee shapers.

Unique Passive - Juggernaut:
You gain X bonus Power.

The bonus Power is equal to 1.50% of your maximum Health.

Harmony

COST: 3000

BUILDS FROM

+350 Health
+25 Haste

Unique Passive - Symbiosis:
Nearby allied shapers gain 10 Health Regen and Symbiosis. When allies under the influence of Symbiosis deal damage your cooldowns are reduced by 0.25 seconds. Whenever you deal damage, allies under the influence of Symbiosis gain 20 Power for 2 seconds.

The cooldown reduction effect can only be triggered once every 0.5 seconds.

Devotion

COST: 3000

BUILDS FROM

+300 Health
+30 Armor

Unique Passive - Devotion Aura:
You and nearby allied shapers gain 20 Armor and 20 Magic Resistance. Additionally, you will heal the allied shaper with the lowest health percentage within the aura for 45 (+20% Power). This healing effect has a 15 second cooldown.

Pestilence

COST: 3000

BUILDS FROM

+400 Health
+30 Power

Unique Passive - Plague Host:
The closest allied shaper within 800 units gains 10 Health Regen and becomes a Plague Carrier, infecting enemies whenever they deal damage. The infection reduces the victim's movement speed by 20% and deals 75 (+40% Power) magical damage over 2 seconds. Can only affect the same target once every 4 seconds.

Glory

COST: 3000

BUILDS FROM

+400 Health
+40 Armor

Unique Passive - Blazing Aura:
You are wreathed in flame, dealing 20 (+1.5% max hp) magical damage per second to nearby enemies. The additional bonus damage is equal to 1% of your maximum Health.

Vengeance

COST: 3000

BUILDS FROM

+350 Health
+30 Armor
+15 Power

Unique Passive - Hellfire:
Your basic attacks ignite the target, dealing 30 magical damage over 3 seconds and stacking up to 3 times. Every third attack against a target affected by Hellfire will cause the target to erupt with flame, dealing 75 (+30% Power) magical damage to each enemy within 500 units.

Rebirth

COST: 3000

BUILDS FROM

+380 Health
+25 Health Regeneration
+35 Haste

Unique Passive - Ashborn:
When you drop below 30% Health, you surge with lifeforce, recovering (30% max HP) Health over 5 seconds. This effect has a 120 second cooldown.

The amount of health recovered is equal to 30% of your maximum Health.

Creation

COST: 2215

BUILDS FROM

+250 Health
+25 Health Regeneration
+35 Haste

Unique Passive - Vital Blessing:
Increases the effectiveness of lifedrain, regen, and healing effects on you by 30%.

Vibrance

COST: 2480

BUILDS FROM

+300 Health
+40 Health Regeneration
+25 Haste

Unique Passive - Wellspring:
For every 1% Health you are missing your Health Regen is increased by 1%.

Adamance

COST: 3000

BUILDS FROM

+55 Armor
+35 Power

Unique Passive - Lockdown: Taking physical damage from enemy shapers builds a stack of Lockdown for 4 seconds. At 5 stacks Lockdown will activate, reducing any nearby enemies' movespeed by 30% and attack speed by 40% for 3 seconds.

Stackable Passive - Vanguard: Your abilities will deal an additional damage equal to 10% of your Armor. This bonus is only 33% as effective for Damage Over Time abilities.

Preservation

COST: 3000

BUILDS FROM

+40 Armor
+30 Power

Unique Passive - Ablative Armor:
You gain five stacks of Ablation, increasing your Power by 5 per stack for a total of 30 bonus Power. Enemy Shaper basic attacks remove one stack of Ablation but are reduced in damage by 15% in the process. Ablation stacks are refreshed upon exiting combat.

Stackable Passive - Vanguard:
Your abilities will deal an additional damage equal to 10% of your Armor. This bonus is only 33% as effective for Damage Over Time abilities.

Order

COST: 2060

BUILDS FROM

+90 Armor

Unique Passive - Toughness III:
Reduces the damage taken from basic attacks by 15%.

Equilibrium

COST: 3000

BUILDS FROM

+85 Armor
+40 Haste

Unique Passive - Subdue:
Dealing damage will reduce the target's Power by 10 and attack speed by 30% for 3 seconds.

Subjugation

COST: 3000

BUILDS FROM

+55 Armor
+35 Magic Resistance
+30 Haste

Unique Passive - Power Lock:
Dealing damage reduces the target's Power by 10 and all damage they deal by 10% for 3 seconds.

Empathy

COST: 3000

BUILDS FROM

+100 Armor
+65 Magic Resistance

Unique Passive - Life Link:
Redirects 10% of the damage nearby allied shapers would take to you instead. This effect deactivates when you are below 25% Health.

Hope

COST: 2990

BUILDS FROM

+60 Armor
+40 Magic Resistance

Unique Passive - Avatar:
When you drop below 50% Health, you gain (+50% Armor) Armor, (+50% Magic Resistance) Magic Resistance, and 10% Damage Reduction for 3 seconds. Damaging an enemy extends this effect by 1 seconds, to a maximum of 6 seconds. This effect has a 30 second cooldown.

Faith

COST: 2730

BUILDS FROM

+300 Health
+50 Magic Resistance

Stackable Passive - Fervor:
Taking damage from an enemy shaper will cause you to regenerate 40 Health over 10 seconds.

Unique Passive - Arcane Aegis:
Every 3 seconds you will gain a shield that absorbs up to 25 magical damage. This effect will continue to stack until the shield reaches a value of 375.

Retribution

COST: 2640

BUILDS FROM

+225 Health
+40 Magic Resistance
+10 Power

Stackable Passive - Fervor:
Taking damage from an enemy shaper will cause you to regenerate 40 Health over 10 seconds.

Unique Passive - Mage Slayer:
10% of the raw magical damage that would be dealt to you is stored instead. The stored damage is released as bonus magic damage on your next basic attack.

Betrayal

COST: 3000

BUILDS FROM

+35 Magic Resistance
+30 Power
+25 Haste

Unique Passive - Contempt:
Your basic attacks deal an additional 40 bonus magical damage.

Stackable Passive - Will thief:
Dealing damage causes you to steal the target's Magic Resistance, reducing it by 3 and increasing yours by the same amount for 4 seconds. This effect stacks up to 5 times.

Oppression

COST: 2945

BUILDS FROM

+225 Health
+35 Magic Resistance
+40 Power

Unique Passive - Despair Aura:
Nearby enemies have their Magic Resist reduced by 15.

Stackable Passive - Will Thief:
Dealing damage causes you to steal the target's Magic Resistance, reducing it by 3 and increasing yours by the same amount for 4 seconds. This effect stacks up to 5 times.

Valor

COST: 3000

BUILDS FROM

+40 Magic Resistance
+40 Power

Unique Passive - Last Stand:
Grants bonus Power based on your missing health, up to a maximum of 40 Power. Additionally, when you would drop below 30% Health, you will first gain a shield that absorbs 350 damage for 5 seconds. This effect has a 60 second cooldown.

Stackable Passive - Will Thief:
Dealing damage causes you to steal the target's Magic Resistance, reducing it by 3 and increasing yours by the same amount for 4 seconds. This effect stacks up to 5 times.

Stability

COST: 2665

BUILDS FROM

+335 Health
+30 Magic Resistance
+40 Haste

Unique Passive - Swift Recovery:
You gain 40% bonus movement speed for 1 seconds whenever a disabling effect expires from you (does not include slows).

Stackable Passive - Tenacity:
Reduces the duration of all disabling effects except for suppression by 30%.

Momentum

COST: 3000

BUILDS FROM

+25 Magic Resistance
+25 Power
+40 Haste

Unique Passive - Unshakable:
Every 30 seconds you will gain a shield that will prevent the first disabling effect used against you.

Stackable Passive - Tenacity:
Reduces the duration of all disabling effects except for suppression by 35%.

Strife

COST: 3000

BUILDS FROM

+250 Health
+30 Power

Unique Passive - Soul Master:
Whenever you kill a minion, creature, or worker, you gain permanent bonus Health and Power. The bonuses start at 3 Health and 0.25 Power per stack and decreases by 0.5% for each additional stack. Any previous bonuses from the Soul Collector passive of Might are carried forward and included.

Decay

COST: 2715

BUILDS FROM

+200 Health
+30 Power
+10 Defense Penetration

Unique Passive - Spirit Burn:
Dealing damage with abilities will deal 6% of the targets maximum Health over 3 seconds as magical damage. Damage against non-shapers cannot exceed 320 total damage.

Unique Passive - Soul Collector:
Killing a minion, creature, or worker permanently grants 4 bonus Health and 0.5 bonus Power. The bonuses stack up to 30 times.

Supremacy

COST: 3000

BUILDS FROM

+90 Power

Wisdom

COST: 3000

BUILDS FROM

+60 Power

Unique Passive - Enlightenment:
You permanently have 20% increased Power.

Justice

COST: 3000

BUILDS FROM

+200 Health
+35 Power
+20 Haste
+10 Mastery

Unique Passive - Power Overwhelming:
Using an ability grants you 10% increased Power and Movespeed and 20% increased Haste and Mastery for 3 seconds. This effect has a 2.5 second cooldown.

Judgement

COST: 3000

BUILDS FROM

+250 Health
+50 Power
+15 Defense Penetration

Unique Passive - Sundering Strikes:
Dealing damage reduces the target's Armor or Magic Resist by 5% for 4 seconds, depending on if the damage dealt was physical or magical. This effect stacks up to 4 times for a maximum reduction of 20%.

Rage

COST: 3000

BUILDS FROM

+45 Power

Unique Passive - Furious Assault:
Your basic attacks and abilities passively penetrate 50% of your target's bonus defenses.

Destruction

COST: 3000

BUILDS FROM

+60 Power

Unique Passive - Guard Break:
Increases Defense Penetration by 30.

Inevitability

COST: 2975

BUILDS FROM

+500 Health
+30 Power

Unique Passive - Frost II:
Dealing damage will slow the target for 1 second based on the type of attack used.

Ranged basic attacks: 25%
Melee basic attacks: 40%
Single Target Abilities: 35%
AoE and DoT Abilities: 15%

Pursuit

COST: 2765

BUILDS FROM

+45 Power
+30 Haste

Unique Passive - Relentless:
Dealing damage to an enemy will reduce their movement speed by 50 and increase your movement speed by 50 for 2 seconds.

Hostility

COST: 2915

BUILDS FROM

+210 Health
+30 Power
+10 Mastery

Unique Passive - Violence Aura:
You and all nearby allied shapers are granted 15 power and 10 Mastery.

Pain

COST: 2575

BUILDS FROM

+45 Power
+20 Mastery

Unique Passive - Mortal Strike:
Dealing damage to an enemy will Mortal Strike them, reducing the effects of Heals, Regen, and Lifedrain by 50% for 3 seconds.

Dominance

COST: 3515

BUILDS FROM

+60 Power
+20 Mastery

Unique Passive - Obliterate:
Your critical strike damage is increased by 50%.

Divinity

COST: 3000

BUILDS FROM

+50 Power
+20 Mastery

Unique Passive - Prodigy:
Your abilities will overload for an additional 7.5% damage.

Fluidity

COST: 2620

BUILDS FROM

+10 Power
+45 Haste
+10% Movement Speed

Unique Passive - Spirit Walk:
You move through units without colliding

Influence

COST: 2645

BUILDS FROM

+335 Health
+40 Haste
+5% Movement Speed

Unique Passive - Commanding Presence:
Allied shapers within 1200 range move 15% faster while moving towards you.

Unique Passive - Unstoppable:
The effects of movement speed slows are reduced by 35%.

Impulse

COST: 3070

BUILDS FROM

+10 Power
+35 Haste
+5% Movement Speed

Unique Passive - Zealous charge:
Melee Shapers: Issuing an attack command outside of melee basic attack range will cause you to dash to the target.
Ranged Shapers: Issuing an attack command from inside of melee basic attack range will cause you to disengage from the target, dashing away from them. This effect has a 20 second cooldown.

Conquest

COST: 3000

BUILDS FROM

+35 Power
+25 Haste
+5% Movement Speed

Unique Passive - Aftermath:
After using an ability, your next basic attack within 6 seconds will deal 50(+120% Power) additional physical damage. This effect has a 3 second cooldown.

Stackable Passive - Precision:
Your basic attacks deal an additional 20 bonus physical damage.

Ruin

COST: 3000

BUILDS FROM

+25 Power
+35 Haste

Unique Passive - Giant Killer:
Your basic attacks deal an additional 20 (+2% of the target's maximum Health)(+8% of the target's bonus Health) as physical damage. Bonus damage against non-shapers cannot exceed 225 damage hit.

Finesse

COST: 3000

BUILDS FROM

+30 Power
+35 Haste

Unique Passive - Exploit Weakness:
Your basic attacks deal an additional 20 bonus physical damage and causes all damage you deal to the target to be increased by 5% for 3 seconds. The damage amplification applies only to your damage and stacks up to 5 times for a total of 25% increased damage.

Corruption

COST: 2335

BUILDS FROM

+20 Power
+40 Haste

Unique Passive - Mortal Strike:
Dealing damage to an enemy will Mortal Strike them, reducing the effect of Heals, Regen, and Lifedrain by 50% for 3 seconds.

Stackable Passive - Brilliance:
Your spellbook spells have 10% cooldown reduction.

Furor

COST: 3000

BUILDS FROM

+125 Health
+30 Haste

Unique Passive - Windstrike Aura:
You and all nearby allied shapers have a 25% chance when attacking of triggering an additional basic attack that deals 50% damage.

Stackable Passive - Brilliance:
Your spellbook spells have 10% cooldown reduction.

Grace

COST: 2400

BUILDS FROM

+200 Health
+40 Haste

Unique Passive - Zephyr Aura:
You and nearby allied shapers gain 40% increased movement speed for 3 seconds upon scoring a kill or an assist on an enemy shaper.

Stackable Passive - Brilliance:
Your spellbook spells have 10% cooldown reduction.

Zeal

COST: 2950

BUILDS FROM

+125 Health
+5 Power
+30 Haste

Unique Passive - Fast Forward:
Dealing damage with basic attacks reduces the cooldown of all of your abilities by 0.5 seconds. The cooldown reduction is only half as effective when dealing damage against a non shaper.

Stackable Passive - Brilliance:
Your spellbook spells have 10% cooldown reduction.

Fate

COST: 2790

BUILDS FROM

+200 Health
+60 Haste

Unique Passive - Collateral Damage:
Dealing damage with basic attacks fires shrapnel at up to 3 enemies near the target, each dealing 40% of the initial damage dealt to the primary target. Fate applies on-hit and other item effects but will not propagate effects that apply only to the primary target.

Insight

COST: 3000

BUILDS FROM

+35 Haste

Unique Passive - Eagle eye:
Increases basic attack range by 20%.

Unique Passive - Puncture:
Your basic attacks will deal an additional 10% of their damage as true damage, calculated pre-mitigation.

Duress

COST: 2700

BUILDS FROM

+40 Haste

Unique Passive - Netherbind:
Basic attacks against enemy shapers will root them for 1 second. This effect has a 15 second cooldown. Basic attacks reduce the cooldown by 1 second. Can only trigger on your primary target. Attempting to root a target with Netherbind that has been affected by a previous Netherbind within the last 5 seconds will result in the root duration being reduced to 50% of the previous root's duration.

Potency

COST: 3000

BUILDS FROM

+10 Power
+30 Haste
+20 Mastery

Unique Passive - Stormcall:
Whenever you damage an enemy with a single-target abilities, they are also struck by lightning that deals magical damage equal to 20 (+50% of bonus Power) plus 5% of the target's Maximum Health. This effect has a 6 second cooldown.

Chaos

COST: 3000

BUILDS FROM

+40 Haste
+20 Mastery

Unique Passive - Chain Lightning:
Dealing damage causes a chain lightning, dealing 75 (+10% of the damage dealt) as magical damage to up to 4 nearby enemies and causes them to take 10% increased magical damage for 3 seconds. This effect has a 6 second cooldown.

Resonance

COST: 3000

BUILDS FROM

+40 Haste
+25 Mastery

Unique Passive - Static Discharge:
Your basic attacks become charged, dealing 15(+10% of bonus Power) bonus magical damage before arcing to random enemy within 450 units of your primary target, dealing magical damage to them equal to 50% of the damage your attack dealt to the primary target.

Passion

COST: 2915

BUILDS FROM

+50 Armor
+35 Power
+10% Lifedrain

Unique Passive - Blood Fever:
Your abilities have an additional 15% Lifedrain.

Ambition

COST: 2700

BUILDS FROM

+25 Armor
+25 Power
+25 Haste
+10% Lifedrain

Unique Passive - Desperate Thirst:
Grants bonus Haste and Lifedrain based on your missing health, up to a maximum of 30 Haste and 10% Lifedrain.

Voracity

COST: 3000

BUILDS FROM

+50 Power
+10% Lifedrain

Unique Passive - Rising Hunger:
Dealing damage with basic attacks grant 7 Power and 1% Lifedrain. This effect stacks up to 5 times for a maximum bonus of 35 Power and 5% Lifedrain. Stacks last 4 seconds.

Assimilation

COST: 3000

BUILDS FROM

+50 Power
+10% Lifedrain
+10 Defense Penetration

Unique Passive - Undying Storm:
Whenever you score a kill or assist on an enemy shaper, you are instantly healed for 100 (+1.0) Health.

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