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Our partners at Dawncentral released a skin spotlight for Eternal Ice Desecrator:

Be sure to follow their twitter at - https://twitter.com/DawnCentral - for more Dawngate videos!

Eternal Ice Desecrator can be purchased from The Collection for 1085 Waypoints

And the long awaited "Refridgerator/Fridgerator" Desecrator skin asked for by the community for so long has finally arrived, complete with frozen turkeys, ice blocks and an Indiana Jones & The Kingdom of the Crystal Skull (?) zombie reference!






Originally posted by Waystone Games (Source)
A NOTE FROM THE PRODUCER: CASTING MODE, FLIN, OUR COMMITMENT TO LORE & A LOOK AHEAD

Casting Mode
You asked for it. We built it. Go use it! Casting mode is in the game with this patch!

This feature was actually on the drawing board as a full spectator mode, a serious engineering undertaking and one that we hadn't prioritized yet. But in conversation after conversation with you guys, you kept saying "Just give us something that lets us cast our tournaments." So we slimmed down the feature and did just that to get it to you faster.

We're looking forward to seeing how Casting Mode impacts the nascent competitive scene within Dawngate. As always, Beta is real, so please get in there and bang on the feature. Aspiring casters ... time to reach out to those tournament organizers. Have fun!

Colonel Flin & Sargent Buttersworth

You guys are about to meet one of the craziest Shapers we've made to date, as well as our first mounted character. This was a lot of fun one for the team, with much existential debate around who the Shaper is: the rider or the giant beetle! Yes ... we are nerds and these things amuse us.

As always, I checked in with Lead Shaper Designer Dan "Dibs" Gibson for the inside scoop on bringing Flin into the Dawngate:

With all vengeful axe-wielders and mopey fishmen in Dawngate we rarely get to do something completely wacky, which is what made Flin extremely fun to develop. Flin's entire kit basically jumped off the page of his concept and was rendered particularly delightful through goofy animations and various beetle effects. Flin also has arguably the best voice over + kazoo performance in all the Dawngate, thanks to the combined efforts of Chris L'etoile and Caleb Epps. Get in there, mount up, and raise some Hutan hell.

If you're like me, and you like tanks, and you kinda go ham (whether ill-advised or otherwise ...), Flin will help you in your quest for glory.

Our Commitment to Lore

As many of you know, WaystoneDandelion has been carrying the load of almost everything we're doing with Lore: The Dawngate Chronicles, Shaper dialog, the beautiful prose pieces and more. When we announced that we were pushing pause on the lengthy prose pieces, a lot of you had a sad. We did too. But the good news is that the change wasn't any sort of indication of a flagging commitment to lore. In fact, just the opposite is true.

We just hired another writer!

Waystone believes deeply that >gasp< people love storytelling. Dawngate will always do things differently, and we will never compromise on commitment to exploring the intersection between storytelling and gameplay. As our new writer gets up to speed, we'll figure out how he can help us deepen the story of Dawngate with Dandelion.

A Look Ahead

We've been saying over the last year of Beta that we'd follow your lead into a competitive for Dawngate, that you don't just buy your way to becoming an esports by insisting on it and dropping big wads of cash. We hope that the Beta release of Casting Mode tells you that we're listening and that we're serious.

In the coming months, you can expect to see more Beta features focused on the competitive scene. It's been clear to us for a while that the players we're attracting to the game want to play Dawngate as sport. We'll do our best to support you while we continue to crank on the content and the game.

As always and on behalf of everyone at Waystone, thanks for playing our game.

Looking forward to seeing all of you in the Dawngate,

Dave 'paradoxiq' Cerra
Lead Producer, Waystone Games[waystone]

Our partners at Dawncentral released a Shaper preview for Flin and Sgt Buttersworth:

Be sure to follow their twitter at - https://twitter.com/DawnCentral - for more Dawngate videos!

Custom game layout with Spectator!



Camera Controls for Spectator:

Spectator UI - Basically the same as the regular player UI, except you can scroll through each player to see their stats, spells, items, etc:


New torches for Mortal and Spirit side:

New ground texture for bindings:

Sergeant Mandrake can be found for 785 Waypoints in The Collection






Flin Announcer can be found for 885 Waypoints in The Collection


This is it lads and lasses, man the defenses!
Picturesque...if one has a strong stomach.
Crackin' good sport, troops! Who's up for a trip to the Inn?


Flin is a melee, physical damage Tank who combines excellent teamwide engage abilities with powerful utility abilities. Flin can excel in many roles but does so primarily as a Tactician or Hunter - Flin's passive can keep him healthier than most Shapers when both trading in lane and clearing the jungle, while his core abilities make for a fast jungle clear and a powerful harass game. Flin is powerful at most points of the game, his ranged crowd control both setting up for and protecting from ganks in the early game and his incredible teamwide engage skills in the mid-to-late game. Flin brings a large amount of utility to a fight, both shredding armor and particularly when well-equipped - Flin's ability to apply on-damage effects outstrips nearly every other Shaper, so always consider these items as early pickups. Flin's support-style Ultimate allows him to be successful with a more diverse team composition than most Tanks - consider the more powerful, lower mobility Shapers when composing a team with Flin as its primary engager.

New Feature Casting Mode

  • Casting Mode is now available in Custom Game lobbies.
  • The "Spectate Game" button has been added into the client under Custom Game List.
  • The "Join As Spectator" button has been added into the client in Custom Games.
  • Each Custom Game has five available Spectator slots.
  • New drop-down menu under Key Bindings for Spectators with the following key bindings added.
  • "Vision: Mortal Team" has been added and bound to "F1″ by default.
  • "Vision: Spirit Team" has been added and bound to "F2″ by default.
  • "Vision: Mortal & Spirit Team" has been added and bound to "F3″ by default.
  • "Vision: All" has been added and bound to "F4″ by default.
  • "Vision: Selected Player" has been added and bound to "V" by default.
  • "Select Mortal Player 1″ has been added and bound to "1″ by default.
  • "Select Mortal Player 2″ has been added and bound to "2″ by default.
  • "Select Mortal Player 3″ has been added and bound to "3″ by default.
  • "Select Mortal Player 4″ has been added and bound to "4″ by default.
  • "Select Mortal Player 5″ has been added and bound to "5″ by default.
  • "Select Spirit Player 1″ has been added and bound to "Q" by default.
  • "Select Spirit Player 2″ has been added and bound to "W" by default.
  • "Select Spirit Player 3″ has been added and bound to "E" by default.
  • "Select Spirit Player 4″ has been added and bound to "R" by default.
  • "Select Spirit Player 5″ has been added and bound to "T" by default.

General Key Bindings

  • Holding and dragging "Middle Mouse Button" will now pan the camera during gameplay.
  • You may now bind "Left Mouse Button" as a valid key bind if used in conjunction with a modifier key "Shift, Alt, Ctrl".

The following default key bindings have changed. Existing players' current key bindings will not be affected (only incoming new players).

  • "Toggle Soft-Lock Camera" has been changed to "Shift+Y" from "U".
  • "Toggle Offset Lock Camera" has been changed to "U" from "I".
  • "Toggle Offset Soft-Lock Camera" has been changed to "Shift+U" from "O".

The following key bindings have been added.
  • "Show Scoreboard (Toggle)" has been added and bound to "O" by default.
  • "HUD: Toggle UI" has been added as a key binding.
  • "HUD: Toggle Ping/FPS" has been added as a key binding.
  • "Healthbars: Toggle All" has been added as a key binding.
  • "Healthbars: Toggle Minions" has been added as a key binding.
  • "Healthbars: Toggle Players" has been added as a key binding.
  • "Healthbars: Toggle Player Names" has been added as a key binding.

Quality of Life

  • You may now rearrange your Spell slots by clicking and dragging them into other slots.

Balance and Tuning Shapers

Amarynth

Feeding Frenzy (Q)
  • The Power ratio of the initial part of this ability has been reduced to 0.7, down from 0.8.

Kensu

Voidbreaker (R)
  • Fixed a bug where players would become stuck in walls if they became stunned when the trail left by this ability expired.

Mina

Key to the Heart (W)
  • Fixed a bug where Renzo's Kinetic Sculpture (E) could knock Mina out of this ability during the travel time.

Sakari

Dev Note: We're aware of and working on a bug where a single Sakari Iceberg (W) can occasionally lock a character's movement. However, the fix for it is not yet ready for this patch. Additionally, we're continuing to keep a close eye on Sakari's performance at the competitive level. Currently, especially because of her high mechanical skill requirement, we're waiting to make an evaluation on if she needs larger changes or not until her performance at the highest levels of play stabilizes.

Basic Attack
  • Fixed a bug where Sakari's basic attack range was lower than intended. It has now been set to 550.

Iceberg (W)
  • This ability is no longer on smart cast by default.
  • This ability no longer triggers Binding aggro when used to force movement from an enemy Shaper.

Avalanche (R)
  • Fixed a bug where this ability would apply the incorrect slow percentage if used before Ice Lance (Q) was unlocked.
  • Fixed a bug where the secondary explosion of this ability would give trigger two stacks of Black Ice (Passive) if Sakari had the Vanguard passive from the Form item tree.

Viridian

Deep Rising (R)
  • The impale region of this ability's hitbox has been increased to 200, up from 135.

Voluc

Curse of Weakness (W)
  • The base damage of this ability has been reduced to 30/55/80/105/130, down from 35/60/85/110/135.

Damnation (R)
  • The based damage of this ability has been reduced to 200/325/450, down from 200/350/500.

Zeri

Muse (W)
  • The tooltip of this ability has been updated.

Items

Influence

  • Fixed a bug where the effect of this item would continue to function while the item holder was dead.

Environment

  • The ground texture around Bindings has been improved.
  • There has been a visual update to the Swamp region of the jungle.
  • There is now a difference between Spirit and Mortal side torches.

Bug Fixes Crashes

Fixed a crash that would occur at the start of Custom and Matchmade games.

Collection

  • Fixed a filtering issue for Sakari's announcer pack in the Collection.
  • Fixed a filtering issue for Desecrator in the Collection.
  • Fixed a display error when the client size was changed multiple times while viewing the Collection.
  • Fixed a filtering issue for some Spiritstones in the Collection.

General

  • Fixed a bug that would cause the "Alt" key to become stuck when rebinding hotkeys.
  • Fixed a bug that would cause your ability or spell cooldowns to display the incorrect value when rejoining a game in progress.
  • System messages will no longer reappear every time the player returns to the landing page
  • Fixed a bug which caused certain parts of the "Invite Players" screen to be unclickable when the client window was at a certain size.
  • Fixed an inconsistency in the color of buttons across different lobby types.
  • Fixed a bug which allowed players to avoid the Dodge penalty by closing the client at the end of the game start countdown.

Abilities

  • Fixed some typos in Basko's tooltips.
  • Fixed a typo in Petrus' Unyielding Progress (E) tooltip.
  • Fixed a typo in Mikella's Final Payment (R) ability description in the Collection.
  • Fixed a typo in Dibs's Ripple (E) tooltip.
  • Fixed a bug which caused the second application of Freia's Crippling Blow (E) to consume the slow debuff applied by the first application of Crippling Blow (E).
  • Fixed a bug where Forgefire Desecrator would cause fps spikes the first time his Deathfog (R) was used.

Dawngate Chronicles
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